2022 year review
I go more in to detail at the end
- Don Salmon
- Amano -> LDtk importer
- Pixelatl Detrás del Pixel
- DDP migration to NextJS from Gatsby
- GDC Talk
- Reboot 2022
- Pullfrog 2022
- Made it to 6 days of #lovebytetcc
- INDI·ES Brand assets
- Small tamagochi C game prototype
- Trip to England & Portugal
- Streaming guide
- Built a component library
- Built an app with Remix.run
Things I enjoyed this year
- Masters of Doom - David Kushner
- Fevre Dream - George R.R. Martin
- The Rise of Kyoshi - F.C. Yee , Michael Dante DiMartino
- The Way of Kings - Brandon Sanderson
- Tomorrow, and Tomorrow, and Tomorrow - Gabrielle Zevin
- The Anthropocene Reviewed - John Green
- Sly The Spire
- Elden Ring
- Mario Strikers
- Better Call Saul S06
- Our flag means death S01
- Winning Time: The Rise of the Lakers Dynasty S01
- Andor S01
- White Lotus S02
- Marvelous Mrs Maisel S04
- House of dragon S01
- The Expanse S06
- Formula 1 S01 - S04
- Harley Quinn S01 - S02
- The Bear S01
- Atlanta S03
- The Great S01
- Severance S01
- Hacks S02
- Landscapers S01
- Bad Sisters S01
- The City Is Ours S01
- The Banshees of Inisherin 2022
- Twin Peaks: Fire Walk with Me 1992
- There Will Be Blood 2007
- Everything Everywhere All at Once 2022
- Magnolia 1999
- The Master 2012
- Men 2022
- Guillermo del Toro’s Pinocchio 2022
- Nightmare Alley 2021
- Nope 2022
- Hustle 2022
- How We Made MuseScore 4 - Music App Design is Challenging!
- Action button reviews boku no natsuyasumi
- Masahiro Sakurai on Creating Games
- Adele Norteño - Easy On Me - EZ Band
- ザ・ワード II - Shigeo Sekito
- Secret of the Forest - Yasunori Mitsuda
- Take Five - Takeshi Inomata
- Disfruto lo malo - Junior H, Natanael Cano
- ALL CAPS - Abstract Orchestra
Personal In depth
Don Salmon is a new game I'm creating with Jp at Amano. There are a lot of things I could say about this project, which I want to flesh out more on its own devlog, so here I'll just say the highlights are:
- Using Godot 3.x for a 2D pixel art game
- Learned/practiced my shader skills
- Managed to make a Combat system that we like
- Reinforced all we have learned with Pullfrog for a bigger game
We have used LDtk for a couple of projects now, the biggest one being Don Salmon and one of the things I want to do is to port the game to Godot4, the first step was to port the LDtk importer that we have been using for the past year to Godot4, I'm really happy with the result.
I have been using Mastodon for 4 years now and with the recent Twitter migrations my Timeline became quite noisy, so I made this tool to help me organize people/accounts on a list that make it easier to catch up with my Mastodon timeline. Some interesting things.
- I made all the design/color schemes, and I really like it.
- Used all the things that I have been learning and practicing at my web-dev day jobs and managed to make something I'm happy with, it's nice to be remained that all the time spent working on other people's projects also helps me on my own things.
Pixelatl Detrás del Pixel
I attended with Pepehxc and recorded hours of audio footage to make a new DDP episode, I'm excited to see the result when I have the time to go through all of it and try to make a cohesive thing.
One of my favorite things to work with this year was shaders, it's something that I have wanted to get good at since I started making games, but I feel it wasn't until this year that I was actually able to do something I was proud of.
I almost forgot this happened in 2022, it was hard! Talking in public in English is something I want to become better at, but I think it went well! I enjoyed GDC a lot more this year, in part because I had something to do and once it was done I could chill and not feel the pressure of having to work at GDC.
I also took the Pullfrog 2Bits demo to GDC and people seemed to like it a lot, so that was nice as well.
My relationship with San Francisco and GDC in general has changed a lot since the first time I went there. Now I have family and friends living there, so it feels like I can do a bunch of stuff and not only dedicate myself to be stressed about the Game Dev community around me.
Second or third time in Reboot, still one of my favourite GameDev conferences and ended up having a booth at the last minute, it was really nice to see people playing Don Salmon and having the general feedback that It feels good which has been the main focus for the past months. Also, Henry and the team Newfangled games won a ton of awards, and it was nice to be there and celebrate with them. Additionally, I caught up with Rene and we talked a lot, it was a lot of fun!
This is one of those things I hope I write a bigger devlog about, but some thoughts:
- I'm really happy with how the game plays. It's fun, it feels good and it has the level of polish we like on the games we work on.
- There are some issues, mainly performance issues, that took out the momentum from us to keep working on the game.
- I would like to finish it, but probably will finish Don Salmon first.
Didn't do anything else with PICO-8 this year, I will try to change that for next year.
One of my goals was to migrate my personal website to Next.js, that didn't happen, but I did it for Detrás del Pixel website, so migrating my site will be a really similar process.
One thing I wanted to achieve this year was to do something with C, after this little prototype I don't know if I still want to do something with C or at least not until I have a better project for it, but it was nice to play around with C and realizing I could do a bigger project if I really wanted to.
I got obsessed with D&D, watched a bunch of videos, read a lot of articles and played on three campaigns, two as a DM and one as a player.
I really like it, since it has become a good activity to do with new and old friends.
Trip to England & Portugal
This year I traveled to Madrid -> London -> Norwich -> Cascais.
In Madrid, I only stayed for two nights, but I liked eating tapas in the middle of the night, catching up with a new friend and having a nap in the middle of the day.
In London, I liked the Full English in the Black Penny, having dinner at an Indian restaurant dressed like an improvised fancy Zorro, traveling through the Victoria Line each day, chasing a mouse on our Airbnb and drinking cider whenever I could.
In Norwich, I liked feeling the Flint all around the city, drinking coffee at Kofra, having Sunday roast with the Hoffman family, having breakfast at the Hashery and watching Bad Sisters with sly midnight pizza.
In Cascais I liked eating a 'pastel de nata' every day, drinking three espressos most of the days, going to Sintra and the inverted tower in the rain, eating PiriPiri chicken with family, eating at Domingo's and walking through the white streets of Portugal.