Game dev 3D
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Learning how to do 3D games.
Import pipeline
It seems there is no consensus on how to export a 3D file to be used in a game engine, inclined to think that GLTF 2.0 is the best option.
All material/shader languages are slightly different so materials are the hardest part to bring from a 3D software in to a game engine.
One would think that as Blender and Godot are both open source they would use a standard for basic materials but it doesn't seem to be the case. In general I think it's easier to learn how to do materials in Blender or Unity and then figuring out how to port them to Godot.
- FBX importer rewritten for Godot 3.2.4 and later
- Why we should all support glTF 2.0 as THE standard asset exchange format for game engines
Shaders / Materials
Ambient occlussion
General resources
Toon
Blender
- Tutorial: Procedural hatching and manga shaders for EEVEE Blender
- Toon shader
- Outline and toon shading (esp)
Triplanar shaders for terrain
Unity
Godot