Game dev 3D

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Learning how to do 3D games.

Import pipeline

It seems there is no consensus on how to export a 3D file to be used in a game engine, inclined to think that GLTF 2.0 is the best option.

All material/shader languages are slightly different so materials are the hardest part to bring from a 3D software in to a game engine.

One would think that as Blender and Godot are both open source they would use a standard for basic materials but it doesn't seem to be the case. In general I think it's easier to learn how to do materials in Blender or Unity and then figuring out how to port them to Godot.

Shaders / Materials

Ambient occlussion

General resources



Triplanar shaders for terrain